SEWERS . 0 . 1 . 2 . 3 . 4 . 5 . 6 . 7 . 8 . 9 . 0 . 1 . 2 . 3 . 4 . 5 . . ÉÍÍÍËÍÍÍËÍÍÍÍÍÍÍÍÍÍÍËÍÍÍËÍÍÍËÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ» 0 º S º º 4 Û 33 13 13 13 13 13 13 13 º . º ÈÍÍͼ ÉÍÍÍ» º ÌÜÜܹÍÍÍÍÍÍÍËÍÍÍÍÍÍÍÍÍÍÍËÍÍÍËÍÍÍÍÍÍÍ» º 1 º Û º º º º 6 º º º º º . ÌßßßÍÍÍÍÍÍÍÍÊÍÍ͹ º º º º º Î ÎÍÍÍÊ ¹ º º 2 º Û 18º º º º º 38 º Û º . ÌÍÍÍÍÍÍÍ» ÉÍÍͼ º º º º º ÉÍÍÍÍ ¹ º º 3 º 21 º 32S º º 5 º º º º º . º º º º º ÌßßßÍÍÍͼ ÌÍÍÍÍÍÍÍ» ÈÍÍÍËÍÍͼ º 4 º º º º º º º 7 º º . º º ÈÍÍÍÍÍÍ͹ º º ÉÍÍÍÍÍÍ͹ º ÉÍÍͼ ÉÍÍ͹ 5 º º 19 20º 3 º º º 8 Û 37 º º º 27º . ÌÍÍÍÍÍÍÍÎÍÍÍÍÍÍÍÎÍÍÍÊßßßÎßßßÊ º ÉÍÍÍÎÍÍÍËÍÍÍÎÍÍ͹ ÉÍÍÍÊ ¹ 6 º º Û 2 º º º º 19º . º Î º º ÌÍÍÍÍÍÍ͹ º ÎÍÍÍÎÍÍÍÊÍÍ͹ º º 7 Û º º º Û º º 30Û 19 º Û26 º . º Î º º º ÌÍÍÍÎ ÎÍÍ͹ º ÌÍÍÍËÍÍ͹ 8 º 1 Û º º º 28 º º º . ÌÍÍÍÍÍÍÍÊÍÍÍËÍÍÍÊÍÍÍËÍÍ͹ Ì Î Î ÎßßßÍßßß¹ ÎÍÍÍÎ ¹ 9 º º º Û36 º 29 º º º . º º ÉÍÍ͹ ÈÍÍÍÍÍÍÍÎÍÍÍÊÍÍÍÎ ¹ º Ì º 0 º º º 6 º 9 Û º Û30 º º . º º ÌÍÍÍ» º ÈÍÍÍÊÍÍÍËÍÍÍÎÍÍÍÍÍÍÍÊ º 1 º 17 º 35 º 14º º Û 24º º . ÌßßßÍÍÍÍÍÍÍÍÎßßßÍÍÍͼ º ÌÍÍÍËÍÍÍÍÍÍÍ» ÈÍÍͼ ÉßßßÍÍÍ͹ 2 º13 13 13º 13 13 13º 10º º º º . ÌÍÍÍÍÍÍÍÍ º ÉÍÍÍ» ÌÍÍÍËÍÍ͹ º ÌÍÍÍÍÍÍÍËÍÍ͹ º 3 º13 13 13º 13º º 11Û 12º 6 º º º º º . º ÉÍÍÍÍÍÍ͹ º º ÈÍÍÍÊÍSͼ ÈÍÍÍÍßßß¼ º ÈÍÍÍÍÍÍ͹ 4 º16 º13 13º 13º 23º 34 º 25 º . º º º º ÈßßßÊÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ͹ º º 5 º13 13 º 13Û 15 13 23 13 13 13 13 13 24 13Û º º . ÈÍÍÍÍÍÍÍÊÍÍÍÊÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÊÍÍÍÊÍÍÍÍÍÍͼ The door between 2,3 and 2,4 is not visible from the west side of the wall, but is never revealed by any amount of searching. The suspicion being that the intention was to make a two-way door, but the programmers were careless. SEWERS MAP KEY 1. An Iron Golem guards the door. 'Buzz, click! I have been programmed to guard the sewers. Only employees of Neverwinter Sewer Works may pass. Do you have your sewer guild card? 'Then get out of here and go back to your tavern hopping. We have work to do and you feast loving mercenaries waste our time!' A voice calls out, 'Drop your badge in the slot between the stones over here so I can check it out. 'Then get out of here and go back to your tavern hopping. We have work to do and you feast loving mercenaries waste our time! 'All right, you can go in,' says the voice. A hidden panel opens in the wall, revealing a stone stairway leading down- wards. As you descend, the smell becomes worse with every step. 2. An unkept man appears from nowhere. 'I represent the Neverwinter Municipal Sanitation Department. The name is Vernon T. Omni -- Vern for short. I have been comissioned by, no less than, Lord Nasher himself to maintain the safe and efficient operation of the Neverwinter Water Works. 3. Margoyles, Cloud Giants, and Cloud Giant Shamans (57.3K exp) 4. Sewer upkeep has been recently complicated by an infestation of evil and disgusting creatures. As recently as last week, some of the finer homes in Neverwinter have reported Otyugh tentacles poking up their drain pipes. Fortunately, I have the situation complete control. 5. Margoyles and Iron Golem (36.5K exp) 6. A chalk inscription reads: 'Vern" 7. Vilstrak and GreenHags (9.8K exp) 8. Carrion Crawlers and Fire Elementals (15.7K exp) 9. Yeti and Banshees (11.5K exp) 10. 'This section of the sewer is directly beneath Neverwinter cemetary. Gives me the creeps.' 11. A little sign reads: 'Arak and Sons -- Safe Travel' 12. 'For 1000 pp can I fly you to Triboar?' Soaring up the well located just south of Neverwinter, you find yourself high in the sky. The quick flight from Neverwinter to Triboar allows you to view the land for miles in every direction. Look, there's Longsaddle! The bird releases you gently through the roof of a small cottage. 'This is the last stop.' 13. This room is filled with sewage. (Note - areas change depending on the control valves) 14. A artful arrangement of pipes and valves mark a small shrine to Norm, the fallen sewerman. 15. Norm, may he rest in peace, met with his untimely demise behind this door. Please, be extremely careful. 16. Vilstrak and Remorhaz (10.5K exp) 17. Remorhaz (20.9K exp) After defeating the monsters, you slip through a tiny door to the north. to (10,8) 18. Vilstrak and Earth Elementals (21.7K exp) 19. Vern appears out of nowhere. 'Your have reached a control room of Never- winter Sewer Works. Norm, the only guy who understood the valves, died two years ago in a terrible accident. Poor Norm, best sewerman I've ever known.' Vern begins to cry. 20. A large wheel controls the 'A' valve. The valve is closed. The sound of a thousand gallons of wooshing sewage fills the room. In the distance a voice cries out, 'Hooooweee! How'd that happen?' 21. Fire Elementals, Yetis, Otyughs, and Neo-Otyughs (43.6K exp) 22. Harpies (<1K exp) 23. Rock Reptiles and Banshees (19.2K exp) 24. Iron Golems, White Chimeras, and Banshees (68K exp) 25. Beholders, Iron Golems, and Banshees 26. Remorhaz and Stone Golems 27. A large wheel controls the 'C' valve. The valve is closed. The sound of a thousand gallons of wooshing sewage fills the room. In the distance a voice cries out, 'Hooooweee! How'd that happen?' 28. Otyughs, Neo-Otyughs, and Cryo Snakes (21.2K exp) 29. A cool blast of fresh air blows here. This must be a vent to the surface. 30. Carrion Crawlers and Poisonous Snakes (5.6K exp) 31. A large wheel controls the 'B' valve. The valve is closed. The sound of a thousand gallons of wooshing sewage fills the room. In the distance a voice cries out, 'Hooooweee! How'd that happen?' 32. Harpies, Carrion Crawlers, and Poisonous Snakes (5.8K exp) 33. White Chimeras, Banshees, and Giant Rats (23.1K exp) 34. White Chimeras, Banshees, and Cockatrice (16.8K exp) 35. Vilstrak and Mammoths (22.3K exp) 36. Bullettes and Earth Elementals (22.1K exp) 37. Giant Rats and Salamanders (1.7K exp) 38. Harpies and Cyclopskin (2.2K exp)